In the next room, walk through the door and loot the drawer in the cabinet for a Strappedbar that you can use for crafting. Look for the yellow handhold next to the blue wall and double jump up towards it to pull yourself up. Thankfully, there's an area you can double jump up to in order to reach the next floor. Outside this building is a bunch of toxic sludge and it's still a Hypoxia Zone, so we'll need to find a solution inside this dimly-lit building. Walk through the doorway on your right and pass through the next room. Passing through this door will bring you to a safe area where your Hypoxia levels will return to normal. Head quickly into the hole on the right and towards the door on the left once inside. Keep an eye on this so you don't accidentally die from asphyxiation. You can view your current oxygen level in the top right corner of the screen. Be careful in this area, as it's a Hypoxia Zone (aka oxygen-deprived), meaning you'll begin to lose oxygen (and eventually health) quickly until you reach a safe area. Interact with the large metal door in front of you to open a path forward. Your next destination is an area called the Deadzone.Įxit through the door on the left and head down the stairs. Gizmo will task you with recovering enough Skrap to repair the Mekton for the upcoming fight against the Jumbo Puff. He will provide some encouraging conversation and also give you an opportunity to increase your Light or Dark Aura depending on your answers given. Interact with the switch to complete this section of the main quest and continue towards finding Gizmo.Īfter descending the elevator, exit to the left and speak with Gizmo. Then, pry open the nearby gate and enter the elevator. Head through the newly opened door and grab some Bio Points from the chest inside the abandoned train car. Defeat him and inspect the rocket to send it flying into the air and crashing into another door, opening another pathway for you. Inside, you'll find an enemy working on the Sprocket. Once everyone is dealt with, mark the signpost nearby for fast travel and proceed to the marked door to pry it open with your crowbar. Bait him into his attacks and punish him with follow-up melee attacks or keep him at range with your guns or other abilities. The enemy carrying the large metal pipe is the only one that may pose a threat here, as he is incredibly tanky and does massive damage if it connects. If you aim at the bomb, you can trigger an explosion which will send them flying and cause them to die instantly. Focus on taking them on in groups of 2-3 to avoid becoming overwhelmed.Īfter they are downed, focus on one of the larger bomb-carrying enemies at a time. 3, but in a large enough group they can pose a threat. The small enemies don't take much work as they are only Lv. Before charging in willy nilly, it's wise to start pulling some of the smaller enemies and downing them before getting the bigger enemies involved. Here, you'll encounter a large group of enemies. In order to enter the Chugyard, you'll need to walk all the way around the building past one of the trains and into the open clearing. If you head straight towards the map marker, you'll likely encounter a large set of sealed double doors.
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